Loot System
The loot system in Loot Survivor is inspired by the original Loot collection and forms the backbone of your adventurer's power progression.
Understanding how items work, their tiers, and special properties is essential for survival in Death Mountain. Each piece of equipment can evolve and gain powerful bonuses as you progress through the dangerous depths.

Loot item display showing tier and special properties
Item Properties
Each item has several key properties that determine its effectiveness:
- Tier - Base power level (T1-T5)
- Greatness - Special enhancement level (0-20)
- Suffix - Name suffix at Greatness 15+
- Prefixes - Additional bonuses at Greatness 19+
- +1 Modifier - +1 modifier at Greatness 20
Item Tiers
Items in Loot Survivor are categorized into 5 tiers, with T1 being the most powerful:
Tier | Name | Rarity | Base Power | Drop Rate | Description |
---|---|---|---|---|---|
T1 | Legendary | Highest | 5× multiplier | ~0.066% | Best-in-slot items with maximum base stats |
T2 | Epic | Very High | 4× multiplier | ~0.2% | Powerful items with excellent stats |
T3 | Rare | High | 3× multiplier | ~0.4% | Good equipment with solid performance |
T4 | Uncommon | Medium | 2× multiplier | ~1.0% | Decent upgrades over starting gear |
T5 | Common | Low | 1× multiplier | ~1.65% | Basic gear and starting equipment |
- Higher tiers provide better base damage/protection
- Tier multiplier affects combat calculations
- Better tiers are more likely to have special properties
- All tiers can potentially have suffixes and prefixes
Everything below this point represents Loot Survivor's unique interpretation of the original Loot collection. The Greatness System, combat types, materials, and their gameplay mechanics are specific to this game's implementation and not part of the base Loot specification.
Greatness System
Greatness is a special property that enhances items beyond their base tier:
Greatness Levels
Greatness | Enhancement | Special Property |
---|---|---|
1-14 | Base item | Standard tier bonuses only |
15 | Suffix unlocked | +3 stat bonus from suffix |
16-18 | Enhanced suffix | Suffix bonuses continue |
19 | Prefix unlocked | Additional stat bonuses |
20 | Stat Bonus | +1 assignable stat bonus |
How Greatness Works
- Items always start at greatness 1
- Greatness increases the item's overall power
- Greatness 15+ items gain suffix bonuses
- Greatness 19+ items gain additional prefix prefixes
- Greatness 20 items get a +1 stat modifier
Equipment Types
Loot Survivor features 8 equipment slots for different item types:
Equipment Slot | Item Types | Function |
---|---|---|
Weapon | Katana, Wand, Club, Short Sword | Weapon |
Chest | Divine Robe, Shirt, Demon Husk | Armor |
Head | Crown, Cap, Helm | Armor |
Waist | Ornate Belt, Sash, Heavy Belt | Armor |
Foot | Divine Slippers, Boots, Shoes | Armor |
Hand | Divine Gloves, Gloves, Gauntlets | Armor |
Neck | Amulet, Pendant, Necklace | Jewelry |
Ring | Platinum Ring, Gold Ring, Silver Ring | Jewelry |
Combat Types & Materials
Items have dual classifications that affect combat performance:
Weapon Types
⚔️ Blade Weapons- Strong vs Hide armor
- Weak vs Metal armor
- Examples: Katana, Short Sword, Scimitar
- Strong vs Metal armor
- Weak vs Cloth armor
- Examples: Club, Mace, Warhammer
- Strong vs Cloth armor
- Weak vs Hide armor
- Examples: Wand, Book, Ghost Wand
Armor Materials
🛡️ Hide Armor- Resists Blade attacks
- Weak to Magic attacks
- Examples: Leather armor, Dragon skin
- Resists Bludgeon attacks
- Weak to Blade attacks
- Examples: Chain mail, Plate armor
- Resists Magic attacks
- Weak to Bludgeon attacks
- Examples: Robes, Shirts
Item Acquisition
Discovery Methods
Items can be obtained through several methods:
Method | Rate | Quality | Notes |
---|---|---|---|
Exploration | 3.3% of explores | Random tier | Primary acquisition method |
Market Purchase | Level-dependent | Variable | Costs gold, refresh on level up |
Starting Equipment | 1 weapon guaranteed | T5 only | Random weapon type |
Market System
- Market refreshes completely on each level up
- Available items are randomly generated
- Item count increases with adventurer level
- CHA stat reduces purchase prices
- Market items follow same tier distribution as drops
Item Management
Inventory System
- 8 Equipment Slots - One for each equipment type
- 15 Bag Slots - Additional storage for backup items
- Auto-equip - New items automatically equip if slots are empty
- Gold Conversion - Duplicate items convert to gold if no space
Item Usage
Equipping Items:- Drag from bag to equipment slot
- Items provide immediate stat bonuses
- Combat type/material affects battle performance
- Can switch equipment during exploration (not in combat)
- Only one item per equipment slot
- Identical items convert to gold
- Higher tier items typically replace lower tier
- Consider suffix/prefix bonuses when deciding
Special Properties
Suffixes
Items with Greatness 15+ gain powerful suffix bonuses. See Suffix Boost Guide for complete details.
Prefixes
Items with Greatness 19+ gain additional prefix bonuses that stack with suffix effects. These same prefixes are also used for named beasts in Beast Mode NFTs.
Complete Prefix & Suffix Reference: See Prefixes Guide for the full library of all 69 prefixes and 18 suffixes.
Summary
The loot system provides deep character customization through equipment choices, tier progression, and special properties. Understanding how tiers, greatness, suffixes, and prefixes work together allows you to build powerful adventurers capable of surviving Death Mountain's greatest challenges.
Key Loot Principles:- Higher tiers provide better base power
- Greatness 15+ items gain significant suffix bonuses
- Greatness 19+ items gain additional prefix bonuses
- Combat type and material matter for battle effectiveness
- Market refreshes provide new acquisition opportunities each level